Arcade Game

Arcade games often have short levels, which rapidly increase in difficulty with simple and intuitive controls. Game players are essentially renting the game for as long as the game avatar is alive. For this business model to be profitable, the difficulty of the game must be high enough to make the players reach a game-over state and engaging or addictive enough to keep the players playing. Nowadays, the arcade is clearly dead in most parts of the world as what was once amazing technology is available on your cell phone.

PC- or console games are sometimes referred to as arcade games if they share the same qualities as real arcade games such as the following:
Intuitive and simple controls with simple physics
Short levels which become increasingly difficult as the game progresses
A focus on gameplay rather than on content or story

Examples
Missile Command, Space Invaders, Breakout, Centipede,Pac-Man, Frogger, Tempest, Joust, …
•Game Definition
•2D environment
o Move objects around screen in 2D
o Major interaction is via collisions
o (And avoiding collisions)
•Simple rules
o Rules embedded in physics of game
•Simple goals
o Hit things: get points
o Avoid getting hit: stay alive
Important Traits of Arcade Games:
•Easy-to-learn –simple controls
•Single-screen –or simple scrolling
•Often Infinite Play
•Multiple Lives
•Scoring –Highest score
•Little to no story

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